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生物群系

生物群系是指一个泰拉瑞亚世界所包含的不同类型的区域。生物群系都拥有自己的独特方块战利品,背景、敌人、背景音乐等等。

最常见的生物群系,森林,位于地表。向左或右走的更远将会到达腐化之地血腥之地沙漠雪地丛林地牢,并且在世界的最左边与最右边,各分布着一片海洋

“地下生物群系”从洞穴层开始,它同时包括地下蘑菇生物群系,地下丛林生物群系,地下雪地生物群系,和地下沙漠生物群系。天空中有漂浮着的空岛

世界也被分割成由深度决定特征的不同的。地表、地下、洞穴这些层各包含几个不同的生物群落。但与其相反,位于世界的顶端的太空层、覆盖了地图的底部的地狱层,它们都各只有一个生物群系,而不是包含多个。

在首次击败位于地狱血肉之墙后,您的世界就会转换为困难模式,并且新的腐化或血腥之地将会形成,同时,一种新的环境,神圣之地,与它的地下版本都将加入您的世界。

太空

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太空层位于世界顶部,在中等世界中,它位于700英尺及以上地区。在太空层,即使太阳依然高挂,天空依然是黑暗的,但你仍可以看见星星,重力在这里会显得更弱些。除了专属的背景和音乐之外,太空就没有什么特别的了。

地表/地下

尽管有些生物群系经常向地下延伸,但出现在洞穴层之上的生态都被视为地表生态。生态群系的“地下”版本,如地下雪地生态,具有鲜明的地下特征,并且都于洞穴层开始生成。

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森林

森林是最常见的地表生物群系,玩家们的初始出生点也经常位于森林。绿生长在泥土上,它们可以生成蘑菇太阳花树木等等。森林生物群系会在没有其他生物群系时出现。

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雪地

雪地生物群系以冬天为主题,主要以雪块冰块组成。玩家有一定几率会在雪地出生。在雪地,雪花纷飞,但这只是种没什么影响的艺术效果。雪地生态总是位于丛林的对面,因此它也与地牢位于地图的同一侧。

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沙漠

沙漠生物群系由大量沙块组成,需要至少1000沙块或其他类型的沙块。这点森林生物群系也一样。

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丛林

丛林生物群系是一个由丛林草、藤蔓、淤泥和丛林树组成的较为困难的地表生物群系。在这里,天空呈现一种充满活力的绿色。丛林树无需橡子就能自动生成。丛林生物群系在地图上永远位于雪地、地牢的对侧。很容易找到。


血腥之地腐化之地

一个世界一定会产生腐化之地或血腥之地,但绝不会在一个世界同时生成两者。这两种生物群系都具有一定危险性,但它们提供了许多重要物品、制作材料以及BOSS。在电脑上,玩家可以在使其中一个世界进入困难模式之后在世界设置界面进行选择。否则,你将有50%的机率获得其中任何一个。



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  • 腐化之地以怪诞为主题并拥有独特的垂直裂缝地形、暗影球与恶魔祭坛
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  • 血腥之地以血腥为主题并拥有独特的倾斜地道地形、恶魔心脏以及血肉祭坛。


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地表蘑菇生态

夜光蘑菇生物群系不会在地面自然生成,但可以用夜光蘑菇孢子或购买环境改造者深蓝色溶液对位于地表的淤泥块进行改造。无论何时,夜光蘑菇生物群系总是比黑夜更黑暗。


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海洋

在每个地图的两端都有隐藏着危险水生动物、有着海洋主题战利品的水华宝箱的深海。

洞穴层

洞穴层标志着不同的地下生物的出现,与其地表版本有着明显不同的差异性特征。


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地下冰窟

地下冰窟相当于雪地生态系统。许多悬崖和水体将有一层薄冰覆盖着,虽然它们可以支持玩家的重量,但如果你从足够的高度落在上面它们将会破碎。寒冰宝箱含有以寒冰为主题的物品。地下冰窟包含了比雪地对应的更危险的敌人。

地下蘑菇生态

这种生态的特征为淤泥块上生长着夜光蘑菇, 如果在洞穴里有足够的高度的话,就能生长出巨大蘑菇。夜光蘑菇生态拥有一个独特的背景。


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地下丛林

地下丛林是一个较为困难的生态系统,它可以在地表丛林下方洞穴层深度被发现。其密集的地洞群覆盖着危险而茂密的植被,以及重要的战利品和制作材料。在困难模式下,你可以在这里开采到珍贵的叶绿矿石。在机械BOSS被打败之后,世纪之花的花苞将会生成在这里,以供玩家召唤重要的BOSS——世纪之花。此外,在打败世纪之花之后,你可以进入这里的丛林神庙以召唤石头人BOSS。

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地下沙漠 Template:Pc icon

地下沙漠是一种可以于困难模式前在地表沙漠下方洞穴层深度找到的较有难度的生物群系。这种生态总是呈现圆形并且包含了多种多样的蚁狮与困难模式后出现的古埃及风格的怪物。


地狱

地狱是一处位于整个世界底部的高难度区域。 岩浆池覆盖了它大多数的地面而且这里经常生成危险的怪物。在这里可以开采到狱岩石, 地狱废墟提供了珍贵的战利品(有些藏在暗影宝箱里)和独特的家具 ,血肉之墙BOSS可以在这里被召唤以供进入困难模式.


困难模式

困难模式的生态的出现将该世界过渡到了困难模式。

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神圣之地

神圣之地是一个玩家通过击败血肉之墙进入困难模式后自动生成的“反腐生态”。该生态的色调趋于柔和但其难度依然不容小觑。

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地下神圣之地

神圣地下从神圣之地下方洞穴层深度开始。它的背景音乐与地上的神圣之地不同,并包含比地表神圣之地更危险的怪物与更珍贵的物品。

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地下腐化之地

地下腐化之地在击败血肉之墙之后会从洞穴层深度开始生成。它给玩家的感受与地表腐化之地的一致,但其拥有不同的敌人、背景音乐(地下层与地表腐化之地的背景音乐的混音),除此之外,它还是获得黑暗之魂诅咒火焰的唯一场所。所有不同形态的腐化之地生物都会出现在这里,比如世界哺育者黏着者诅咒之锤

地下血腥之地

地下血腥之地与地下腐化之地十分相似。其中的敌人也会掉落黑暗之魂。这里是唯一可以获得脓血的地方。

腐化沙漠/血腥沙漠 & 神圣沙漠

当世界进入困难模式之后,部分沙漠会腐化/血腥化神圣化。它们有自己的背景,并且生成独有的不同木乃伊。沙块被黑檀沙块血腥沙块珍珠沙块取代。

迷你生态

这类生态往往在数量和规模上要比普通生态小得多。他们有独有的特征和敌人。

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地牢

地牢是一个深度从地表延伸至接近地狱的迷宫型生态。老人就站在地牢入口。利用他来打败骷髅王就可以进入地牢内部。如果你试图在打败骷髅王之前闯入地牢,一个或者更多的地牢守卫者将会出现并将你杀死(当你所在深度低于0时)。在地牢里找到的物品/战利品都十分稀有且珍贵,有些甚至不能在其他地方找得到。

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陨石

当一个暗影球或一个血腥心脏被破坏时,一颗陨石就有机会随着“一颗陨石着陆了!”的讯息出现在世界里。陨石会撞入地面并将周遭一大片物块转变为陨铁矿石。陨铁矿石会灼烧没有装备能免疫灼烧效果的饰品或没有喝黑曜石皮肤药水的玩家。要挖掘陨铁矿石,玩家需要钨金镐黄金镐以上的挖掘工具。在挖掘陨铁矿石的时候只会生成陨石怪岩浆蝙蝠。(注:岩浆蝙蝠为手机版)

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蜘蛛巢

蜘蛛巢是可以在地下找到的稀有迷你生态,其特征是黑色背景墙跟密布于整个环境的蜘蛛网。该生态会在玩家进入时生成墙壁爬行者。这里的蜘蛛网被破坏之后会很快再生成,这也是这种生态的一个特点。蛛网宝箱与其中的珍贵战利品只能在蜘蛛巢中被找到。发型师NPC能在这种生态中被找到。

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蜂巢

蜂巢可以在地下丛林中发现。它是由含有蜂蜜的蜂巢块和一个幼虫构成。如果你破坏了幼虫,蜂后BOSS就会被召唤。当你破坏一个蜂巢块,一只蜜蜂就会出来。有时可能会是两到三只。

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丛林神庙

一座位于地下丛林的巨大建筑物,可以用世纪之花BOSS掉落的钥匙进入。里面密布着独特的敌人与陷阱,其最后的巨大房间允许玩家召唤石头人BOSS

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一个完全由大理石组成的地下洞穴区域。包含诸如美杜莎希腊重装机兵一类的敌人。

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一个完全由花岗岩构成的地下洞穴区域。包含了诸如花岗岩魔像花岗岩元素一类的敌人。

宝藏废墟

宝藏废墟随着世界生成而出现,它们就像是人造建筑,一般都包含着战利品和家具。

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地下木屋

地下木屋通常遍布灰尘与废旧家具,同时也有着宝箱和花瓶,有时还有可用家的家具与装饰品。 在地下的洞穴、蘑菇生态、丛林、沙漠和雪地里你都可以找到它们。在1.3.0.1以后,地下木屋的木材与墙壁都根据其周遭环境而产生变化。

Shrine

丛林神龛

丛林神龛是包含一个箱子和一个光源的小型砖块建筑。它们可以在地下丛林被找到并且一个生态可以含有多个丛林神龛。

RuinedHouse

Ruined House

Ruined houses are generated at World creation in The Underworld in the middle third of the Underworld. They are towers with multiple levels, constructed with missing parts for a "ruined" look, from Obsidian Brick or Hellstone Brick. They are sometimes partially submerged in lava and often contain deposits of hellstone just outside their walls.

Diamond chamber

Gemstone Cave

A Gemstone Cave is filled with concentrated gem deposits of one or more varieties and features a unique background (a gemstone wall) that is speckled with gems of the same color found in the Gemstone Cave.

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Floating Islands

Floating Islands are independent masses of land in the sky. Once located, and when the player obtains the tools to reach them, they have access to their unique furniture and some powerful loot. Harpies (Arch Wyvern and Wyvern in Hardmode) attack at their height.

Pyramid

Pyramid

Pyramids are rarely generated in the Desert at world creation. They are made of Sandstone Brick and contain a narrow passage. The treasure room is filled with coins, vases and a gold chest that can contain unique loot, also in the mobile version there is usually another secret room containing more vases money and chest. There is also a passage to a mine at the bottom. It is not guaranteed that one will spawn in every world.

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Living Tree

Living Trees are huge, thick trees that can be generated. Cutting the tree yields regular Wood. Some of those trees can be hollow and lead deep underground. There may be rooms containing Living Wood Chests with related loot inside, as well as Living Wood Doors, Living Wood Chairs, Living Wood Tables, Living Loom and other Living Wood furniture. It is not guaranteed that one will spawn in every world.

Thin ice patch

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A Mini Biome found in the Underground Snow Biome that is made entirely of Thin Ice and the occasional ore vein.

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Enchanted Sword Shrine Template:Pc icon

Houses an Enchanted Sword, an Arkhalis or a fake sword. Every shrine will contain one breakable background sword sprite, which has a 2/3 chance of being a fake sword and a 1/3 chance of being a real sword, which has a 1/10 chance of dropping the Arkhalis, instead of the Enchanted Sword, when destroyed.

Jungle Sanctum

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A Jungle Sanctum is a mobile version exclusive structure that occasionally appears in Jungles. Jungle Sanctums are a larger version of Jungle Shrines and contain Coin Stashes, along with an Ivy Chest that contains several jungle-themed items.

Heart Shrine

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Exclusive to the mobile version Template:Mobile icon, Heart Shrines are heart-shaped caves sometimes found in Snow biomes. They hold two Crystal Hearts and a chest that may contain "heart"-items. They can contain Heart Lanterns, Heart Statues, Heart Potions, amongst other items.

Hybrid Biomes

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Reason: "Corrupt and Crimson Deserts should be listed above, as they have unique spawns and items"

While many of the basic biomes appear at world generation or triggered by events, it is possible for hybridized biomes to be synthesized by player action or, in Hardmode, by world mechanics.

Hybrid Biomes

Hybrid biomes are those created by the requirements being met for multiple biomes in a certain space. The simplest examples are Hallowed or corrupted Deserts; however, not only Deserts can be hybridized. Floating Islands can be corrupted or Hallowed upon entry of Hardmode, and such high-layered biomes are even required by some Angler quests. Player action can similarly introduce Corruption, Crimson, Hallow, Desert, Jungle, Mushroom, Meteorite, or Snow biomes to any location from Underworld to Sky and likely even Space. This can lead to, for example in an Underworld Crimson, Underworld and Crimson enemies both spawning in the applicable areas.

Biome Existence Requirements

The discussion of the area used for counting required blocks for the existence of biomes at a location appears to be 50 tiles to each side and approximately 42 below and 44 above. Note that Compatible Biomes lists the biomes which can co-exist in the same general location, and has nothing to do with spreading mechanics.

Name Block Requirements Location Compatible Biomes
Forest N/A Above the Underworld Sky, Surface, Underground, Cavern, Ocean
Corruption At least 200 Corrupt grass Corrupt Grass, 黑檀沙块黑檀沙块s, 黑檀石块黑檀石块s, 紫冰雪块紫冰雪块s, Corrupt Thorny Bushes, or 魔菇魔菇s Any Not Forest, Meteorite, or Hallow
Crimson At least 200 Crimson grass Crimson Grass, 猩红沙块猩红沙块s, 猩红石块猩红石块s, 红冰雪块红冰雪块s, Crimson Vines, or 毒蘑菇毒蘑菇s Any Not Forest, Meteorite, or Hallow
Mushroom At least 100 Mushroom grass Mushroom Grass or 发光蘑菇发光蘑菇s Any Not Forest or Meteorite
Jungle At least 80 Jungle grass Jungle Grass, 丛林蜥蜴砖丛林蜥蜴砖s, Jungle Thorny Bushes, or Jungle Vines Any Not Forest or Meteorite
Hallow At least 100 Hallowed grass Hallowed Grass, 珍珠沙块珍珠沙块s, 珍珠石块珍珠石块s, 粉冰雪块粉冰雪块s, or Hallowed Vines Any Not Forest, Meteorite, Corruption, or Crimson
Desert At least 1,000 沙块沙块s, 猩红沙块猩红沙块s, 黑檀沙块黑檀沙块s, or 珍珠沙块珍珠沙块s Any Not Forest or Meteorite
Ocean At least 1,000 block spaces of water Outer lateral edges of the world, above Cavern layer Not Meteorite, Corrupted Desert, Crimson Desert, or Hallowed Desert
Snow At least 300 雪块雪块s, 冰雪块冰雪块s, and possibly other Snow Biome blocks Any Not Meteorite or Desert
Meteorite At least 50 陨石陨石 Any None
Dungeon At least 250 Dungeon Bricks and a naturally-placed Wall other than Dirt Wall[1] Below -4 feet None
  1. Note that the requirement for naturally-placed Walls makes a synthetic Dungeon biome nearly impossible and, if accomplished, it would be unable to spawn Hardmode Dungeon enemies or Cursed Skulls (as they require naturally-placed Dungeon Brick Walls), though it may be useful for creating a lake for farming Dungeon Crates. It appears that the only option for expanding the space in which Hardmode Dungeon enemies can spawn is by mining blocks already inside the area in which the Dungeon originally generated, without damaging any naturally-placed Walls they are covering.

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